"recently, Karl and i were brainstorming what board games might look like in the context of a physical computing environment. with the progress that Omar has made on general object tracking in folk, we were beginning to move past thinking in promisingly broad (but also vague) terms, and toward concrete questions about how it might work in practice. what would the interface look like? feel like? how would people interact with it?
there remains an incredible amount of work to be done in proving out the depths of physical computing in general. not just in terms of what we make with computers, but how we work with them.
a catalyzing lens through which to view this problem space is to think of computing as enchantment. start with the physical world. how do the digital and physical intertwine and integrate with one another? in what ways are they halves of the same whole?" ...
"recently, Karl and i were brainstorming what board games might look like in the context of a physical computing environment. with the progress that Omar has made on general object tracking in folk, we were beginning to move past thinking in promisingly broad (but also vague) terms, and toward concrete questions about how it might work in practice. what would the interface look like? feel like? how would people interact with it?
there remains an incredible amount of work to be done in proving out the depths of physical computing in general. not just in terms of what we make with computers, but how we work with them.
a catalyzing lens through which to view this problem space is to think of computing as enchantment. start with the physical world. how do the digital and physical intertwine and integrate with one another? in what ways are they halves of the same whole?" ...